By Harald Kellhack, Rainer Schlenker
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A great resource for the full video games of the easiest. My merely criticism is the binding. After a few times taking part in via video games pages simply
started to split from the binding. each time I open the booklet extra of the pages fall out very good content material. .. .cheaply made.
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Additional info for 1...Sc6! aus allen Lagen
At the end of each of his games, a group of fans gathers around his board as the grandmaster shakes and quivers and grimaces while reeling off twelve or fifteen or even twenty-five moves without an instant to think. I am always afraid Ivanov will have a heart attack in time pressure: just to watch him is nerve-wracking. Anyway, back to pins. In the next diagram, predict ably, Ivanov is in big time pressure with one move to make before his flag falls. It is my move now and I have a very good one that is made possible by an excellent pin.
THE FORK a 37 In the diagrammed position I used a weapon that is one of the most fundamental tactical ideas in chess: the fork. You can imagine a fork in the road, a branching off. If one piece, say a knight or bishop, attacks two or more pieces at once, this is often sufficient to win material when only one piece can move or be defended. 13 The Fork 8 7 6 5 4 3 2 1 a b c d e f g h In diagram above the white knight is attacking Black's king, queen and rook, a triple fork! Any piece or even a pawn can be a good forker, but the knight is the most likely to fork because of its illogical pattern of mov ing.
Quite simply, when one side has two threats existing in the position at once it is often impossible to respond to both, if only because a player can only make one move at a time. One form of double threat that you have already studied is the fork. This is a very simple version of an idea that can be subtly and beautifully constructed in various guises. The reader must understand that double threats can exist any where on the chessboard and can be imposed by differ ent pieces. D OUBLE THREAT o 55 25 WHITE TO MOVE: 8 7 6 5 4 3 2 ' 1 a b c d e f g h White is down a piece here and must win one back to save the game.
1...Sc6! aus allen Lagen by Harald Kellhack, Rainer Schlenker